Bibliographie
Games4NLP : Using Games and Gamification for Natural Language Processing
4 April 2017, Valencia, Spain
----------------------------------
Games4NLP is an independent symposium co-located with the 15th European
Chapter of the Association for Computational Linguistics (EACL)
Conference that will take place on April 3-7, 2017 in Valencia, Spain.
The Games4NLP symposium aims to promote and explore the possibilities
for research and practical applications of using games and gamification
for Natural Language Processing (NLP). The main objective is to provide
a forum for researchers and practitioners to discuss and share ideas
regarding how the NLP research community can benefit from using
game/gamification strategies. For example, games can be used to collect
large numbers of annotations of human language provided that there are
sufficient numbers of players who are motivated to play, and these
annotations, when aggregated, can be used as labels that replace or
compliment the effort of expert annotators. The symposium welcomes the
participation of both academics and industry practitioners interested in
the use of games and gamification for NLP.
The potential topics of interest include, but are not limited to :
+ Games for collecting data useful for NLP (games in planning, under
development, or deployed) ;
+ Presentation and/or analysis of game data from established games ;
+ Gamification of NLP tasks (Techniques, best practice and evaluation of
gamification strategies) ;
+ Player motivation (Strategies for recruitment and retention of players
and player profiling) ;
+ Game design (Conceptual design elements and reports of success and/or
failure of designs) ;
+ Processing NLP game data (Aggregation methods and strategies for
minimising noise and cheating) ;
+ Use of NLP game data (How game-generated data has been used for NLP
applications) ;
+ Evaluation of games for NLP (Metrics for evaluating game performance,
evaluating player performance, motivation and bias, and evaluating
task difficulty) ;
+ Directive strategies that attempt to use game metrics in real-time.
The symposium will feature presentations of works-in-progress and best
practice from researchers using games and gamification for NLP
tasks. Presentations will be grouped into themes such as player
motivation, game design, using data generated by games and measuring
game performance. Key note speakers to be announced soon.
The symposium is inviting extended abstract submissions (2 pages
maximum, including references) of proposals for talks, demos and
posters.
Submissions must be in PDF, and must conform to the official style
guidelines for EACL 2017 (see http://www.dali-ambiguity.eu/games4nlp/
for details).
Please email your submission to games4nlp@dali-ambiguity.eu by Monday 27
February 2017.
----------------------------------
Deadline for submissions : Friday 17 February 2017
Notification of acceptance : Friday 3 March 2017
Final program : 27 March 2017
Symposium date : 4 April 2017